šŸƒRoulette

šŸ”£Improving Translation šŸ”£

Iā€™ve been analyzing casino games such as roulette, and maybe you will ask me why?

Well, for starters, the game is popular, and there are a lot of roulette apps. But some apps have UX issues:

1. A physical game with a lot of information can overwhelm users on mobile devices

(Because of the limiting space of their mobile screens).

2. The game is not playable on one hand (mobile)

Iā€™ve started playing the game and realized that there were empty spaces and precise input to touch the numbers on the screen, sometimes even forcing vision. I draw in the open spaces, and see if there was too much information that can hide in a menu.

Based on that, I did a quick wireframe to see how the space would be layout. Then building a quick prototype.

Then I realized that the color of the numbers could be in the complete square. And other minor adjustments.

The next steps are testing, to valid my proposed solution to the issues.

Although I did not test for me, visually the access of information has improved and its more clear what things are and what you should do. But I you loved to know whatā€™s your opinion, let me know what you think (please be constructive).

Although it was a small project, sometimes a quick and fast revision can improve a lot, something that is already fun, more accessible, and easier to jump in.